AoeStats
← danielrojaslaw

Black Forest

503325644Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 32m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
813
+12
🇨🇱 Lithuanians · Chile
764
+14
🇨🇱 Aztecs · Chile
747
+15
🇵🇷 Portuguese · Puerto Rico
773
-16
🇺🇸 Teutons · United States
722
-14
🇲🇽 Byzantines · Mexico
679
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,183 11:47 15:59 22:19 ◆ FC into Fast Imp
27 875 14:00 19:58 ⛏ Fast Castle
14 465 16:18
14 442 16:38 27:11 ⚔ Drush into Scouts
12 383 14:41 20:20 ⛏ Fast Castle
11 342 14:32 23:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,260 6,600 760 1,545 16,165 17,368
5,765 4,645 4,075 0 14,485 15,072
6,830 5,126 1,660 820 14,436 16,608
6,525 6,439 200 905 14,069 14,872
6,605 3,687 2,040 750 13,082 15,512
5,350 3,978 1,390 360 11,078 13,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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