AoeStats
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Arabia

503325529Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 37m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
856
+15
🇺🇸 Teutons · United States
849
+15
🇺🇸 Magyars · United States
916
-19
🇺🇸 Franks · United States
743
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 1,824 12:30 20:54
28 1,077 10:16 23:38 ⚔ Scout Rush
17 658 10:51 21:04 ⚔ FC into Scouts
16 624 12:05 19:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,705 5,411 3,015 880 18,011 18,917
8,445 5,839 1,430 200 15,914 16,880
8,420 4,475 1,990 650 15,535 18,429
5,705 3,947 1,600 750 12,002 14,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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