AoeStats
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QS Arena

503325481Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 53m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
880
+12
819
+15
🇨🇳 Georgians · China
802
+16
🇨🇴 Persians · Colombia
800
+16
🇺🇸 Celts · United States
881
-19
🇨🇴 Goths · Colombia
838
-17
🇺🇸 Britons · United States
771
-14
🇺🇸 Persians · United States
685
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,602 12:49 18:23 38:02 ⚔ FC into Archers
30 1,627 9:38 14:05 31:03 ⛏ Fast Castle
29 1,557 8:28 12:29 27:03 ⛏ Fast Castle
23 1,219 11:26 17:06 39:29 ⛏ Fast Castle
20 1,081 8:13 15:00 30:53 ⛏ Fast Castle
11 616 9:38 16:45 34:42 ⚔ Drush FC
11 581 9:20 14:47 ⛏ Fast Castle
8 420 9:13 13:49 30:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,120 22,553 18,115 2,155 66,943 78,387
26,670 18,971 12,885 6,975 65,501 97,305
28,415 15,760 11,350 2,910 58,435 62,932
20,610 17,005 16,360 950 54,925 80,454
22,750 13,670 10,960 5,105 52,485 79,484
25,530 11,915 9,985 780 48,210 55,186
12,995 11,960 5,210 1,600 31,765 38,234
4,865 5,550 2,595 1,400 14,410 18,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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