AoeStats
← 3feng_2026

Nomad

503324734Analyzed
4v4 RM · 7d ago on Aug 31, 2026· 56m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1506
+10
🇨🇳 Persians · China
1503
+10
🇺🇸 Japanese · United States
1480
+11
🇨🇳 Khmer · China
1479
+11
🇺🇸 Spanish · United States
1397
-12
🇵🇪 Persians · Peru
1395
-12
🇦🇷 Berbers · Argentina
1360
-10
🇨🇴 Mongols · Colombia
1323
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 2,616 14:13 18:11 36:47 ⛏ Fish Boom FC
44 2,480 14:19 22:34 41:34 ⛏ Fish Boom FC
43 2,439 13:00 16:36 35:34 ⛏ Fish Boom FC
41 2,332 13:01 18:45 33:40 ⛏ Fish Boom FC
38 2,145 13:57 17:43 30:56 ⛏ Fast Castle
34 1,903 13:39 17:36 41:44 ⛏ Fish Boom FC
30 1,680 13:39 17:58 32:55 ⛏ Fish Boom FC
27 1,543 13:44 18:33 31:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,190 30,815 26,290 2,850 93,145 98,445
42,070 19,440 16,760 3,310 81,580 90,782
30,115 20,502 15,380 2,750 68,747 77,633
28,610 25,477 10,775 3,850 68,712 78,619
22,540 19,443 9,490 10,915 62,388 68,889
13,475 19,565 14,455 4,850 52,345 65,478
11,980 13,065 5,755 2,870 33,670 35,049
10,985 9,552 4,045 2,065 26,647 29,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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