AoeStats
← JoelKhan

Yucatan

503324623Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 33m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
903
+13
🇵🇪 Bohemians · Peru
896
+13
🇵🇪 Vietnamese · Peru
773
+19
🇵🇪 Georgians · Peru
756
+51
🇨🇴 Teutons · Colombia
908
-19
🇨🇱 Inca · Chile
892
-19
🇨🇱 Spanish · Chile
834
-16
🇨🇱 Britons · Chile
705
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 1,106 11:11 23:41 ⚔ Fish Boom into Scouts
31 1,040 11:57 18:39 ⚔ FC into Scouts
29 978 11:14 16:47 ⛏ Fast Castle
28 940 11:17 24:42
20 663 12:51 22:02 ⛏ Fast Castle
19 635 11:13 20:40 ⛏ Fish Boom FC
18 584 11:52 17:57 ⛏ Fast Castle
9 292 12:24 21:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,570 5,988 975 860 17,393 19,665
7,920 6,745 1,475 900 17,040 17,894
9,370 5,765 1,020 200 16,355 20,707
6,575 4,875 850 2,330 14,630 17,861
6,975 5,100 1,675 100 13,850 17,454
5,325 3,225 1,660 900 11,110 13,193
5,180 3,100 460 735 9,475 11,385
3,850 3,644 250 560 8,304 12,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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