AoeStats
← Bob

Nomad

503324431Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 5m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1277
+15
🇻🇳 Franks · Vietnam
1265
+16
🇺🇸 Vikings · United States
1260
+16
🇨🇦 Malay · Canada
1254
+16
🇹🇼 Franks · Taiwan
1267
-16
🇲🇽 Wu · Mexico
1261
-16
🇯🇵 Britons · Japan
1258
-16
🇮🇩 Japanese · Indonesia
1247
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 215
32 179 ⛏ Fish Boom
17 97
16 91
12 67
11 63
10 54
1 3

Resources

Player Food Wood Gold Stone Spent Collected
400 775 50 100 1,325 556
300 625 50 100 1,075 290
300 325 0 100 725 153
250 325 0 100 675 197
250 325 0 0 575 402
0 450 0 100 550 70
200 250 0 0 450 195
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.