AoeStats
← MZTK | SUPERLALOSKI

Four Lakes

503324371Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 38m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1201
+15
🇺🇸 Georgians · United States
1156
+18
🇲🇽 Inca · Mexico
1145
+18
🇲🇽 Saracens · Mexico
1124
+27
🇦🇷 Muisca · Argentina
1251
-20
🇵🇪 Khmer · Peru
1238
-20
🇦🇷 Wu · Argentina
1157
-16
🇲🇽 Chinese · Mexico
1113
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,672 11:08 34:40 ⚔ Fish Boom into Scouts into Archers
40 1,528 10:56 20:28 ⚔ Fish Boom into Archers
29 1,111 11:08 15:32 34:33 ⛏ Fast Castle
27 1,030 9:24 24:24 34:36 ⛏ Fast Castle
14 524 22:41 26:36 34:57 ⛏ Fish Boom FC
1 42
0 8
0 7

Resources

Player Food Wood Gold Stone Spent Collected
9,805 11,501 4,925 1,690 27,921 34,607
8,030 8,090 2,365 2,700 21,185 24,269
7,415 4,551 3,605 750 16,321 20,695
7,635 4,190 2,720 980 15,525 19,759
6,600 5,741 1,490 445 14,276 14,354
0 0 0 0 0 140
0 0 0 0 0 0
0 0 0 0 0 2,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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