AoeStats
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Team Islands

503324299Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 36m 50s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1098
+19
🇺🇸 Mapuche · United States
1097
+19
🇨🇦 Khmer · Canada
1241
-22
🇨🇦 Bulgarians · Canada
1101
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,658 11:04 17:39 ⛏ Fish Boom into Galleys FC
41 1,515 11:07 15:48 ⛏ Fish Boom FC
25 905 10:10 21:41 ⛏ Fish Boom into Fire Galleys FC
24 892 10:33 22:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,145 15,168 5,255 1,450 33,018 35,293
8,725 10,028 3,360 850 22,963 24,271
10,135 8,110 3,105 1,600 22,950 24,225
9,600 6,040 1,455 2,950 20,045 22,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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