AoeStats
← dannyicecold69

QS Arena

503324287Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 24m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1060
+16
🇷🇺 Portuguese · Russia
1051
+16
🇭🇰 Spanish · Hong Kong SAR China
1044
+17
🇨🇳 Franks · China
1042
+17
vs
🇺🇸 Bulgarians · United States
1095
-18
🇺🇸 Portuguese · United States
1049
-16
🇺🇸 Ethiopians · United States
1044
-16
🇳🇮 Teutons · Nicaragua
1037
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 949 7:47 13:37 — ⛏ Fast Castle
37 919 8:38 13:40 — ⛏ Fast Castle
36 876 8:31 12:02 — ⛏ Fast Castle
28 692 8:00 13:20 — ⛏ Fast Castle
24 583 8:02 11:30 24:24 ⛏ Fast Castle
17 422 8:42 13:36 — ⛏ Fast Castle
16 381 9:34 13:29 — ⛏ Fast Castle
14 338 8:02 15:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,970 7,355 1,545 200 21,070 21,865
6,750 6,835 1,185 360 15,130 15,817
6,320 5,305 1,600 620 13,845 16,397
6,745 4,060 1,910 980 13,695 14,667
6,330 3,900 1,800 200 12,230 13,087
4,275 4,037 645 995 9,952 11,066
4,925 3,320 885 210 9,340 9,891
3,375 2,776 725 1,300 8,176 9,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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