AoeStats
← Ing. Felipe Peralta

Team Islands

503324193Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 66m 2s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
718
+8
🇺🇸 Chinese · United States
657
+11
🇺🇸 Aztecs · United States
585
+14
🇧🇴 Wu · Bolivia
507
+17
🇬🇧 Armenians · United Kingdom
685
-19
🇨🇳 Chinese · China
527
-12
🇨🇳 Shu · China
521
-12
🇦🇺 Britons · Australia
422
-8
Player eAPM Actions Feudal Castle Imperial Opening
22 1,448 8:43 21:05 31:12 ⛏ Fish Boom FC
19 1,245 12:31 20:18 36:48 ⛏ Fish Boom FC
18 1,168 11:13 25:20 30:20 ◆ FC into Fast Imp
15 969 18:42 29:08 43:26 ⛏ Fish Boom FC
12 821 12:34 29:16 46:18 ⛏ Fish Boom FC
10 688 12:45 23:20 ⛏ Fish Boom into Galleys FC
10 667 12:52 20:36 29:33 ⛏ Fish Boom FC
9 585 11:42 19:18 46:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,945 44,645 30,540 4,375 106,505 126,406
28,720 29,495 20,705 4,475 83,395 108,065
16,320 26,190 16,845 4,150 63,505 71,514
19,760 21,765 14,950 4,120 60,595 76,714
17,615 10,465 19,290 3,285 50,655 65,340
10,740 18,665 12,490 2,250 44,145 50,373
6,325 10,635 6,000 2,190 25,150 30,675
10,820 8,230 3,230 850 23,130 29,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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