AoeStats
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QS Arena

503324044Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 22m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
1305
+12
🇨🇱 Cumans · Chile
1289
+13
🇨🇱 Khmer · Chile
1212
+16
🇲🇽 Malay · Mexico
1221
-14
🇲🇽 Cumans · Mexico
1220
-14
🇲🇽 Lithuanians · Mexico
1212
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 917 8:28 ⚔ Archer Rush
36 818 8:57 12:52 ⛏ Fast Castle
34 765 7:13 20:45 ⚔ Scout Rush
19 421 8:00 12:56 ⛏ Fast Castle
15 343 9:47 12:49 ⛏ Fast Castle
12 278 10:00

Resources

Player Food Wood Gold Stone Spent Collected
4,880 5,235 575 0 10,690 12,086
3,585 5,690 1,285 100 10,660 11,284
4,525 3,386 1,515 880 10,306 11,279
5,000 2,955 1,670 100 9,725 11,008
5,165 2,695 500 100 8,460 11,710
2,770 2,595 450 130 5,945 5,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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