AoeStats
← LARRI CAVERGA

QS Arena

503324009Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 35m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1060
+11
🇲🇽 Bohemians · Mexico
1013
+13
🇵🇪 Vikings · Peru
977
-13
🇦🇷 Inca · Argentina
938
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,434 7:28 18:24 31:11 ⛏ Fast Castle
25 895 8:54 16:11 28:34 ⚔ Archer Rush
22 775 7:53 15:42 30:50 ⛏ Fast Castle
14 506 8:31 13:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,630 15,906 11,120 1,745 46,401 47,355
9,870 10,540 5,300 2,150 27,860 32,340
9,215 6,600 4,650 1,405 21,870 22,509
7,235 5,890 1,880 10 15,015 17,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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