AoeStats
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QS Arena

503323084Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 61m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Georgians · Mexico
1078
+9
🇺🇸 Huns · United States
978
+13
🇲🇽 Slavs · Mexico
957
+14
🇲🇽 Spanish · Mexico
895
+16
vs
🇨🇳 Mongols · China
959
-15
🇨🇳 Hindustanis · China
937
-14
🇻🇳 Romans · Vietnam
899
-12
🇨🇳 Bohemians · China
826
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 2,425 8:08 13:06 29:55 ⛏ Fast Castle
39 2,357 8:44 13:08 26:03 ⛏ Fast Castle
36 2,187 8:59 13:50 27:18 ⛏ Fast Castle
29 1,781 7:56 13:24 28:28 ⛏ Fast Castle
27 1,656 9:00 16:57 32:53 ⚔ Scout Rush
23 1,420 8:48 19:46 40:18
22 1,374 8:57 12:34 29:10 ⛏ Fast Castle
18 1,110 8:30 13:03 30:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,605 43,775 24,865 3,225 101,470 119,990
35,320 26,635 25,320 6,700 93,975 102,686
29,685 17,035 16,430 2,345 65,495 70,154
20,525 19,086 17,810 1,500 58,921 64,740
20,945 23,765 10,490 2,250 57,450 81,928
23,665 17,485 10,615 2,380 54,145 60,005
24,070 17,840 7,525 3,890 53,325 60,316
19,740 14,795 10,615 2,510 47,660 62,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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