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503322899Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 78m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Berbers · Chile
740
+9
🇨🇱 Vietnamese · Chile
686
+11
🇦🇷 Saracens · Argentina
659
+12
🇨🇱 Magyars · Chile
586
+15
🇦🇺 Byzantines · Australia
785
-21
🇮🇳 Chinese · India
699
-17
🇲🇽 Tatars · Mexico
395
-6
🇲🇽 Poles · Mexico
389
-5
Player eAPM Actions Feudal Castle Imperial Opening
23 1,790 13:36 25:12 41:10
21 1,657 11:45 23:49 41:59 ⚔ Archer Rush
17 1,309 13:20 20:11 30:20 ⛏ Fast Castle
13 1,059 12:36 22:54 49:06 ⛏ Fast Castle
11 891 14:45 25:11 44:06 ⚔ Scout Rush
8 615 18:29 28:41 40:17 ⚔ M@A into Archers into Skirms
8 646 12:20 55:54
0 32

Resources

Player Food Wood Gold Stone Spent Collected
35,000 38,575 18,315 3,390 95,280 115,281
24,105 21,695 18,125 2,900 66,825 76,568
22,830 22,120 18,125 3,300 66,375 88,391
21,165 18,999 17,295 3,270 60,729 86,686
22,665 16,975 14,050 1,610 55,300 64,389
13,075 16,750 12,675 4,300 46,800 65,647
10,035 11,515 5,660 300 27,510 29,956
0 0 0 0 0 230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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