AoeStats
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Arabia

503322529Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 48m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
1046
+17
🇲🇽 Bohemians · Mexico
1027
+18
🇺🇸 Inca · United States
1155
-21
🇺🇸 Muisca · United States
992
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,871 11:11 17:42 42:42 ⛏ Fast Castle
37 1,812 8:41 21:40 33:45 ⚔ Archer Rush
26 1,274 10:52 23:59 41:09 ⛏ Fast Castle
26 1,291 9:37 23:24 36:21 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,375 11,138 11,030 2,100 41,643 47,479
8,050 11,434 6,640 2,350 28,474 31,748
15,080 7,678 4,720 200 27,678 29,147
8,025 6,814 2,885 650 18,374 19,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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