AoeStats
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Arabia

503322527Analyzed
1v1 RM · 2mo ago on Aug 31, 2026· 47m 31s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
1151
+16
vs
🇮🇩 Japanese · Indonesia
1147
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,163 10:10 23:44 43:55 ⚔ Archer Rush
30 1,421 10:06 17:54 — ⚔ FC into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,110 13,839 11,395 1,900 42,244 46,228
10,905 12,475 5,715 1,775 30,870 32,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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