AoeStats
← GodfatherJasper

Nomad

503322407Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 27m 53s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
899
+8
🇺🇸 Tupi · United States
772
+13
🇨🇱 Mongols · Chile
715
-24
🇨🇱 Burgundians · Chile
705
-26
Player eAPM Actions Feudal Castle Imperial Opening
40 1,110 19:03 ⚔ M@A Rush
12 332 14:48 25:14 ⛏ Fish Boom FC
10 272 16:30 27:49 ⛏ Fish Boom
10 279 17:44 23:41 ⚔ Fish Boom into Drush FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,885 4,390 1,650 1,045 11,970 11,977
5,360 4,365 375 500 10,600 14,676
4,225 3,600 525 230 8,580 9,049
2,860 2,425 230 225 5,740 6,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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