AoeStats
← [CI] VikingBlood87

Arabia

503322262Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 39m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1126
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1088
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1105
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1062
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Player eAPM Actions Feudal Castle Imperial Opening
57 2,283 10:18 21:36 ⚔ M@A into Scouts
43 1,715 10:48 15:16 ⛏ Fast Castle
42 1,676 10:23 19:56 37:17 ⚔ Scout Rush
42 1,655 12:07 26:52
28 1,105 12:00 28:04 ⚔ Skirmisher Rush
23 914 10:08 23:05 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,450 7,331 4,775 1,500 27,056 28,596
10,965 8,805 4,625 200 24,595 28,944
8,855 7,636 4,550 1,630 22,671 26,055
9,580 6,320 2,950 260 19,110 20,911
10,255 4,463 2,265 100 17,083 18,762
4,830 4,754 1,165 225 10,974 10,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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