AoeStats
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Nomad

503322141Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 60m 52s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
625
+17
🇲🇽 Chinese · Mexico
623
+17
🇲🇽 Khmer · Mexico
567
+19
🇵🇪 Inca · Peru
737
-22
🇨🇱 Koreans · Chile
706
-21
🇺🇸 Teutons · United States
471
-10
Player eAPM Actions Feudal Castle Imperial Opening
18 1,106 17:41 38:11 ⚔ Scout Rush
18 1,099 16:48 27:24 51:55 ⚔ Fish Boom into Drush FC
12 734 18:01 30:39 46:55 ⚔ M@A into Archers
12 745 18:10 55:02 ⚔ Scout Rush
9 564 20:52 ⚔ Archer Rush
9 526 19:57

Resources

Player Food Wood Gold Stone Spent Collected
15,100 14,775 6,090 3,245 39,210 43,194
16,600 10,700 8,385 1,540 37,225 48,374
10,725 11,455 3,580 1,110 26,870 27,182
14,815 7,090 2,695 850 25,450 30,887
4,340 3,722 1,015 0 9,077 9,553
3,825 1,758 50 125 5,758 8,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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