AoeStats
← zataras10

Arabia

503322098Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 47m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
792
+23
🇨🇦 Franks · Canada
653
+16
vs
🇬🇷 Inca · Greece
674
-14
🇲🇽 Chinese · Mexico
631
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,689 10:52 20:31 39:34 ⛏ Fast Castle
23 1,087 9:58 22:03 41:28
17 820 18:23 25:36 43:07 ⛏ Fast Castle
12 592 10:20 23:07 37:24 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,865 13,573 9,415 2,780 44,633 47,033
16,275 9,138 7,435 1,600 34,448 39,996
11,965 11,495 4,855 850 29,165 36,114
9,140 8,135 2,520 1,400 21,195 23,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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