AoeStats
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Arabia

503322090Analyzed
1v1 RM · 10d ago on Aug 31, 2026· 44m 28s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
959
+18
🇺🇸 Franks · United States
999
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 1,644 9:15 19:32 35:04 ⚔ Scout Rush
20 890 10:47 21:42

Resources

Player Food Wood Gold Stone Spent Collected
15,460 12,000 8,770 1,600 37,830 43,015
14,160 8,884 5,510 950 29,504 33,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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