AoeStats
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Nomad

503321835Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 60m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
982
+14
🇺🇸 Bulgarians · United States
959
+15
🇨🇦 Hindustanis · Canada
917
+17
🇺🇸 Shu · United States
844
+20
🇨🇳 Mongols · China
997
-19
🇮🇳 Bengalis · India
962
-18
🇨🇳 Burgundians · China
899
-15
🇺🇸 Huns · United States
854
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,448 14:25 20:08 38:07 ⚔ Fish Boom into Scouts
17 1,009 23:47 28:31 ⛏ Fish Boom FC
11 666 16:00 25:52 34:29 ⛏ Fish Boom FC
11 662 17:08 24:41 ⛏ Fish Boom FC
4 237
3 157
2 132
1 37

Resources

Player Food Wood Gold Stone Spent Collected
28,680 11,655 21,325 1,500 63,160 73,140
15,055 11,890 12,260 510 39,715 44,035
8,400 6,728 4,580 3,055 22,763 22,753
7,160 8,027 2,180 1,650 19,017 23,798
1,100 650 0 100 1,850 1,422
250 425 50 100 825 650
350 50 0 0 400 290
0 275 0 100 375 375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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