AoeStats
← Riper-Kun

Arabia

503321808Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 31m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1269
+12
🇦🇷 Magyars · Argentina
1242
+13
🇨🇦 Mongols · Canada
1257
-16
🇨🇦 Franks · Canada
1111
-10
Player eAPM Actions Feudal Castle Imperial Opening
67 2,128 10:10 15:02 ⛏ Fast Castle
57 1,814 9:42 21:40 ⚔ M@A FC
54 1,725 9:15 13:49 ⛏ Fast Castle
29 911 10:29 24:55 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,220 5,013 2,080 200 17,513 18,711
5,285 5,661 3,150 755 14,851 16,596
5,550 3,622 3,020 650 12,842 13,451
4,970 3,137 475 125 8,707 9,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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