AoeStats
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QS Arena

503321633Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 61m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
954
+9
🇦🇺 Britons · Australia
912
+11
🇲🇽 Khmer · Mexico
733
+19
🇻🇳 Spanish · Vietnam
664
+22
🇺🇸 Persians · United States
820
-16
🇺🇸 Britons · United States
810
-16
🇨🇷 Franks · Costa Rica
784
-15
🇩🇴 Romans · Dominican Republic
745
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,182 9:52 14:29 33:21 ⛏ Fast Castle
36 2,200 9:57 14:13 29:27 ⛏ Fast Castle
32 1,989 7:39 14:22 27:48 ⛏ Fast Castle
21 1,276 8:58 17:23 32:04 ⛏ Fast Castle
16 1,003 10:55 23:02 37:06 ⛏ Fast Castle
14 833 8:22 13:05 29:23 ⛏ Fast Castle
14 886 8:24 17:24 30:56 ⚔ FC into Skirms
11 693 8:55 15:41 29:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,765 14,730 32,120 7,450 97,065 103,994
32,625 32,770 18,810 4,300 88,505 101,510
29,610 33,140 13,540 3,500 79,790 102,162
30,625 13,600 25,735 3,550 73,510 83,242
30,160 16,140 15,485 2,160 63,945 73,814
26,450 15,685 20,420 750 63,305 75,368
17,580 24,430 14,755 2,150 58,915 90,486
15,500 10,020 9,100 1,020 35,640 47,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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