AoeStats
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Nomad

503321613Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 54m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1173
+13
🇺🇸 Persians · United States
1075
+17
🇺🇸 Britons · United States
1131
-16
🇺🇸 Britons · United States
1080
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,445 13:22 19:15 38:36 ⚔ Fish Boom FC into Archers
44 2,375 12:59 17:08 39:27 ⛏ Fish Boom FC
34 1,857 12:44 17:10 36:31 ⛏ Fish Boom FC
15 824 16:11 23:14 32:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,410 21,235 12,140 3,150 54,935 63,187
22,345 15,055 10,750 3,945 52,095 60,996
19,930 16,045 9,750 4,855 50,580 53,539
7,675 6,015 4,415 2,170 20,275 20,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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