AoeStats
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Black Forest

503321377Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 77m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
675
+15
🇦🇷 Persians · Argentina
670
+15
🇦🇷 Khmer · Argentina
607
+18
vs
🇵🇪 Italians · Peru
736
-20
🇵🇪 Persians · Peru
695
-18
🇵🇪 Byzantines · Peru
513
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 3,017 10:19 23:28 37:28 ⛏ Fast Castle
34 2,650 16:21 34:02 57:20 ⚔ Archer Rush
27 2,134 19:08 26:16 42:41
20 1,550 13:04 25:55 38:22
19 1,456 11:49 23:54 32:54 ⛏ Fast Castle
13 1,033 14:21 24:00 43:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,320 36,976 55,515 1,900 149,711 157,310
32,540 30,083 20,945 3,005 86,573 149,374
29,790 30,781 16,675 3,760 81,006 88,073
33,065 23,730 17,585 2,800 77,180 131,055
25,635 24,125 21,750 3,780 75,290 84,201
33,630 30,205 8,090 1,550 73,475 78,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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