AoeStats
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QS Arena

503321224Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 48m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1082
+20
🇯🇵 Wu · Japan
1060
+13
🇨🇳 Spanish · China
1023
+15
🇨🇴 Hindustanis · Colombia
784
+25
vs
🇲🇽 Gurjaras · Mexico
1060
-19
🇮🇳 Armenians · India
1004
-17
🇺🇸 Vikings · United States
990
-16
🇺🇸 Lithuanians · United States
950
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,388 8:20 13:30 29:30 ⛏ Fast Castle
27 1,303 9:32 13:54 29:44 ⛏ Fast Castle
24 1,162 8:47 12:50 26:20 ⛏ Fast Castle
23 1,132 9:12 13:30 26:57 ⛏ Fast Castle
19 912 8:53 13:21 30:12 ⛏ Fast Castle
18 895 8:31 12:49 27:31 ⛏ Fast Castle
15 744 10:05 21:01 37:03 ⚔ M@A into Skirms
12 598 8:27 14:58 29:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,775 22,295 17,325 7,450 74,845 90,129
27,990 16,985 13,345 2,900 61,220 72,938
30,015 14,175 11,245 3,000 58,435 68,114
35,135 15,255 3,495 1,600 55,485 59,113
20,895 13,630 12,050 4,980 51,555 62,578
15,890 17,220 10,495 3,670 47,275 51,773
21,470 14,860 9,175 1,560 47,065 54,676
16,110 18,175 3,100 1,050 38,435 44,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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