AoeStats
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QS Arena

503321153Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 55m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
714
+13
🇨🇴 Spanish · Colombia
653
+16
🇲🇽 Wu · Mexico
663
-15
🇲🇽 Britons · Mexico
656
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,460 8:35 18:34 32:11 ⛏ Fast Castle
20 1,081 8:51 18:38 29:38 ⛏ Fast Castle
18 1,016 9:03 16:17 31:09 ⛏ Fast Castle
12 649 9:30 19:48 29:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,700 27,065 15,445 1,305 64,515 68,995
25,330 16,035 16,215 2,900 60,480 73,040
20,460 18,580 10,755 2,250 52,045 61,085
14,300 13,615 10,310 2,155 40,380 53,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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