AoeStats
← AlexSk8

Arabia

503320860Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 44m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Berbers · Russia
1123
+13
🇧🇷 Lithuanians · Brazil
938
+21
vs
🇲🇽 Khmer · Mexico
1068
-18
🇲🇽 Vietnamese · Mexico
1055
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 1,887 9:04 21:17 36:22 ⚔ Scout Rush
36 1,568 12:09 20:48 33:33 ⚔ Scout Rush
25 1,088 11:09 25:19 41:46 ⚔ Archer Rush
25 1,093 10:26 22:47 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,035 15,312 10,750 1,600 53,697 57,388
18,260 12,414 5,580 2,665 38,919 41,849
13,165 12,990 6,755 750 33,660 35,395
15,945 10,081 5,925 780 32,731 35,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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