AoeStats
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Arabia

503320566Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 51m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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893
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834
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,568 10:30 21:10 26:52 ⚔ Scouts FC into Fast Imp
27 1,364 12:31 20:08 29:40 ⛏ Fast Castle
20 1,045 10:33 19:33 41:02 ⛏ Fast Castle
19 965 14:37 20:42 40:36 ⛏ Fast Castle
19 998 12:09 23:55 37:28
16 814 11:48 21:18 38:33 ⛏ Fast Castle
16 833 10:26 21:22 45:37
12 606 12:44 25:00 36:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,090 14,385 13,785 4,415 55,675 66,731
19,805 12,166 8,050 1,830 41,851 47,573
20,580 10,813 7,055 1,890 40,338 52,483
15,625 11,667 8,920 2,180 38,392 42,229
15,920 10,035 8,655 2,170 36,780 45,302
15,770 9,580 7,675 3,105 36,130 49,305
15,035 9,753 9,165 1,730 35,683 43,034
11,960 12,495 2,825 3,425 30,705 37,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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