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503320439Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 53m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1007
+12
996
+12
🇧🇷 Lithuanians · Brazil
975
+13
vs
🇺🇸 Armenians · United States
977
-15
🇺🇸 Koreans · United States
946
-14
🇺🇸 Khitans · United States
814
-8
Player eAPM Actions Feudal Castle Imperial Opening
41 2,171 10:01 20:01 43:22 ⛏ Fast Castle
31 1,628 10:13 19:27 44:42 ⛏ Fast Castle
29 1,558 10:45 16:15 37:34 ⛏ Fast Castle
27 1,413 9:35 22:23 34:17 ⚔ M@A into Archers
26 1,396 9:55 19:06 36:06 ⚔ Archer Rush
24 1,269 10:35 15:45 37:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,070 20,355 12,110 1,310 54,845 61,913
23,840 10,425 15,480 3,980 53,725 70,758
12,830 19,677 9,945 3,680 46,132 50,034
19,680 15,975 8,015 1,815 45,485 57,029
17,865 10,005 10,120 2,150 40,140 66,777
15,540 10,390 6,260 975 33,165 42,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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