AoeStats
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QS Arena

503320385Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 49m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
1002
+35
🇨🇱 Franks · Chile
994
+17
vs
🇻🇳 Turks · Vietnam
1028
-17
🇦🇷 Persians · Argentina
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
33 1,647 8:02 14:52 31:35 ⛏ Fast Castle
26 1,291 7:43 16:46 27:23 ⛏ Fast Castle
19 939 8:42 18:57 34:45 ⛏ Fast Castle
18 904 9:26 13:29 27:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,465 13,320 9,915 4,200 59,900 66,652
14,100 25,555 13,010 2,180 54,845 64,262
22,115 9,370 16,470 1,745 49,700 69,940
20,420 12,035 3,210 1,630 37,295 42,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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