AoeStats
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Coastal Forest

503320329Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 48m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1212
+12
🇺🇸 Turks · United States
1156
+15
🇨🇱 Maya · Chile
1148
+15
🇺🇸 Vikings · United States
1170
-16
🇺🇸 Magyars · United States
1128
-14
🇺🇸 Poles · United States
1090
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,245 12:53 16:59 41:27 ⛏ Fast Castle
31 1,497 10:05 19:43 38:45 ⚔ Archer Rush
28 1,359 12:04 22:19 ⚔ Fish Boom into Archers
25 1,188 10:05 24:12 ⚔ Scout Rush
24 1,150 10:38 16:52 37:11 ⛏ Fast Castle
21 1,035 9:17 22:31 40:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,500 18,590 8,790 5,300 49,180 52,873
20,105 15,795 10,230 2,150 48,280 53,745
15,655 15,829 13,170 2,205 46,859 50,789
16,305 13,729 5,325 3,805 39,164 42,673
15,240 8,336 6,445 1,050 31,071 33,830
11,755 6,105 4,180 950 22,990 23,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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