AoeStats
← Gonnar

Yucatan

503320184Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 44m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
38 1,716 10:27 16:39 31:35 ⛏ Fast Castle
29 1,284 10:09 15:24 ⛏ Fast Castle
29 1,287 12:52 24:51
28 1,255 10:24 21:33 37:45 ⚔ Archer Rush
19 835 12:41 19:59 28:13 ⛏ Fish Boom FC
15 651 11:59 17:08 ⛏ Fast Castle
14 630 12:23 15:55 ⛏ Fast Castle
12 520 12:58 16:46 36:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,400 11,010 9,985 1,150 40,545 44,956
19,490 10,094 7,195 200 36,979 39,811
11,720 11,219 9,000 4,600 36,539 45,899
13,595 7,130 5,625 300 26,650 33,525
11,630 8,578 2,170 1,600 23,978 25,610
9,600 6,845 3,175 200 19,820 23,198
4,460 3,510 1,805 1,030 10,805 11,583
4,500 3,030 875 750 9,155 11,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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