AoeStats
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QS Arena

503320163Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 21m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
1100
+17
🇲🇽 Malians · Mexico
1042
+20
🇵🇦 Franks · Panama
1128
-19
🇵🇦 Bulgarians · Panama
1124
-18
Player eAPM Actions Feudal Castle Imperial Opening
61 1,320 10:08 13:34 ⛏ Fast Castle
30 656 9:16 13:06 ⛏ Fast Castle
21 464 10:39 14:21 ⛏ Fast Castle
16 348 8:28 13:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,125 2,508 1,550 650 9,833 9,701
4,745 2,965 790 700 9,200 9,886
3,750 3,025 1,545 650 8,970 9,387
2,850 3,238 685 245 7,018 7,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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