AoeStats
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Arabia

503320050Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 65m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malians · Taiwan
982
+13
🇺🇸 Romans · United States
871
+18
🇨🇱 Ethiopians · Chile
913
-15
🇨🇱 Vikings · Chile
902
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,884 10:37 23:10 42:13 ⚔ M@A Rush
27 1,781 12:24 21:10 43:07
25 1,660 10:41 22:33 37:31 ⚔ Archer Rush
22 1,435 10:36 32:27 51:32

Resources

Player Food Wood Gold Stone Spent Collected
25,125 25,649 15,400 3,850 70,024 83,631
29,965 13,400 18,670 850 62,885 72,009
20,125 16,396 8,810 2,155 47,486 56,200
17,855 12,880 7,750 1,700 40,185 42,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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