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Black Forest

503319990Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 21m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
999
+14
🇲🇽 Vikings · Mexico
949
+16
🇲🇽 Saracens · Mexico
939
+16
🇲🇽 Hindustanis · Mexico
880
+19
vs
🇨🇳 Turks · China
981
-18
🇦🇷 Khmer · Argentina
971
-17
🇮🇳 Huns · India
939
-16
🇭🇰 Bohemians · Hong Kong SAR China
897
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 904 12:06 16:38 — ⛏ Fast Castle
32 693 14:43 — — ⛏ Fish Boom
20 429 10:40 15:39 — ⛏ Fast Castle
20 421 11:29 17:05 — ⛏ Fast Castle
19 404 13:35 17:00 — ⛏ Fast Castle
17 358 13:14 18:17 — ⛏ Fast Castle
14 300 16:27 — —
11 231 15:05 20:32 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,550 3,305 385 225 8,465 9,283
3,775 3,475 200 850 8,300 8,380
4,475 2,506 200 855 8,036 8,106
4,425 2,919 275 200 7,819 8,722
3,925 3,726 0 0 7,651 9,001
4,405 2,501 690 0 7,596 8,054
3,250 3,263 200 0 6,713 7,672
3,725 2,520 50 105 6,400 7,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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