AoeStats
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Black Forest

503319825Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 62m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Magyars · Ecuador
704
+10
🇲🇽 Khmer · Mexico
679
+11
🇪🇸 Inca · Spain
610
+14
vs
🇦🇷 Jurchens · Argentina
594
-13
🇦🇷 Dravidians · Argentina
540
-11
🇧🇴 Huns · Bolivia
539
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 1,588 13:00 18:05 38:04 ⛏ Fast Castle
15 954 13:39 24:54 41:09 ⛏ Fast Castle
15 909 12:14 25:07 37:08 ⛏ Fast Castle
15 960 17:52 22:10 40:27 ⛏ Fast Castle
14 865 11:45 23:53 36:59 ⛏ Fast Castle
5 335 11:23 24:03 38:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,270 26,422 17,440 4,545 74,677 82,728
22,000 22,290 17,650 2,950 64,890 96,287
23,725 18,969 12,445 3,175 58,314 66,149
17,925 19,414 9,685 3,600 50,624 68,237
23,385 10,311 7,240 4,500 45,436 61,487
12,900 6,860 6,410 1,645 27,815 36,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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