AoeStats
← dannyk701

Arabia

503319647Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 45m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
886
+12
🇺🇸 Ethiopians · United States
857
+14
🇨🇱 Japanese · Chile
816
-13
🇨🇱 Cumans · Chile
790
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,790 12:14 17:38 40:05 ⚔ Archer Rush
38 1,758 11:05 21:40 ⛏ Fast Castle
32 1,479 12:08 16:09 ⛏ Fast Castle
24 1,106 11:09 21:46 35:52 ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,975 12,355 5,780 2,255 30,365 32,564
11,590 7,125 7,235 850 26,800 28,605
7,735 8,715 2,425 1,700 20,575 22,909
9,015 6,770 3,505 0 19,290 23,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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