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Black Forest

503319563Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 67m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
821
+16
🇩🇪 Berbers · Germany
816
+16
🇵🇷 Magyars · Puerto Rico
768
+18
🇲🇽 Italians · Mexico
1000
-89
🇲🇽 Tupi · Mexico
748
-14
🇲🇽 Inca · Mexico
717
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 1,352 12:57 23:07 39:45
20 1,339 13:46 23:17 34:55 ⛏ Fast Castle
20 1,357 14:23 23:54 38:50 ⛏ Fast Castle
20 1,357 12:11 19:21 35:33 ⛏ Fast Castle
19 1,266 12:10 21:00 34:19 ⛏ Fast Castle
14 977 12:59 29:44 56:27 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,995 32,911 27,380 1,790 94,076 125,267
38,375 19,240 30,355 3,150 91,120 119,979
32,180 30,304 21,015 2,900 86,399 103,869
36,060 18,650 11,220 4,330 70,260 76,489
29,385 19,110 7,955 3,020 59,470 69,243
10,155 22,803 14,605 1,625 49,188 59,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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