AoeStats
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QS Arena

503319492Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 36m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
955
+11
🇨🇱 Spanish · Chile
855
+16
🇨🇱 Wei · Chile
851
+16
🇨🇱 Italians · Chile
821
+18
vs
🇲🇽 Khitans · Mexico
932
-19
🇦🇷 Chinese · Argentina
846
-15
🇦🇷 Bohemians · Argentina
830
-14
🇬🇧 Britons · United Kingdom
810
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,050 7:56 12:06 29:32 ⛏ Fast Castle
29 1,065 8:57 12:37 31:29 ⛏ Fast Castle
23 842 8:05 13:19 33:05 ⛏ Fast Castle
22 804 8:28 12:49 27:28 ⛏ Fast Castle
22 813 9:05 13:16 26:55 ⛏ Fast Castle
18 651 8:44 18:03 34:30 ⛏ Fast Castle
15 554 7:47 16:06 26:36 ⛏ Fast Castle
14 515 9:25 18:29 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,775 12,750 7,975 2,965 37,465 44,108
16,120 9,005 9,055 1,000 35,180 45,058
12,935 12,950 4,710 2,165 32,760 36,885
12,075 8,190 7,575 2,150 29,990 32,454
9,250 9,979 4,470 1,405 25,104 26,316
7,225 8,380 3,480 1,010 20,095 25,015
6,025 5,605 3,525 1,950 17,105 19,657
4,680 4,790 380 200 10,050 11,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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