AoeStats
← Raphael

Yucatan

503319369Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 69m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
650
+15
🇨🇱 Magyars · Chile
545
+19
🇦🇷 Romans · Argentina
622
-17
🇦🇷 Britons · Argentina
622
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,665 15:17 26:56 41:14 ⚔ Scout Rush
20 1,370 14:14 21:55 38:37 ⛏ Fast Castle
16 1,122 12:40 21:25 39:09
11 734 11:12 22:05 38:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,925 31,065 8,870 2,250 70,110 75,836
19,810 15,775 16,150 4,060 55,795 69,540
21,845 8,190 18,980 1,640 50,655 55,884
21,170 13,550 10,835 2,350 47,905 85,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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