AoeStats
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Four Lakes

503319301Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 56m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1037
+13
🇬🇧 Muisca · United Kingdom
988
+16
🇧🇷 Franks · Brazil
988
+16
🇲🇽 Magyars · Mexico
855
+49
🇲🇽 Britons · Mexico
1159
-24
🇲🇽 Huns · Mexico
997
-17
🇲🇽 Romans · Mexico
951
-15
🇲🇽 Khitans · Mexico
821
-10
Player eAPM Actions Feudal Castle Imperial Opening
21 1,176 12:02 24:52 40:56 ⚔ Fish Boom into Archers into Skirms
16 904 10:16 17:23 35:05 ⛏ Fish Boom FC
16 929 11:25 19:57 32:41 ⚔ Fish Boom into Scouts
13 748 10:56 18:28 ⚔ Archer Rush
12 701 11:24 25:20 51:01 ⚔ Scout Rush
11 617 10:45 18:20 ⛏ Fast Castle
11 653 10:55 22:26
10 594 11:37 22:02 34:28

Resources

Player Food Wood Gold Stone Spent Collected
26,570 15,892 10,630 1,475 54,567 68,854
21,095 17,713 11,350 2,900 53,058 71,229
20,570 10,975 9,295 2,940 43,780 50,977
10,595 17,170 10,520 1,500 39,785 44,039
16,900 8,560 12,655 995 39,110 48,785
11,955 5,910 3,325 1,590 22,780 23,162
7,475 7,567 1,650 3,050 19,742 19,976
5,140 4,615 200 1,500 11,455 13,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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