AoeStats
← queprefieres

Yucatan

503319249Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 5m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
1047
+11
🇨🇱 Portuguese · Chile
1019
+12
🇨🇱 Goths · Chile
967
+14
🇨🇱 Khmer · Chile
962
+14
vs
🇲🇽 Vikings · Mexico
963
-14
🇨🇳 Franks · China
950
-14
🇭🇰 Turks · Hong Kong SAR China
909
-12
🇲🇽 Hindustanis · Mexico
891
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 320 — — —
48 275 — — —
36 208 — — —
31 178 — — —
29 163 — — —
28 160 — — —
24 136 — — —
23 129 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 400 0 0 1,550 1,481
1,300 131 50 0 1,481 1,365
1,200 175 0 0 1,375 1,512
900 200 0 0 1,100 1,085
750 150 50 0 950 896
800 150 0 0 950 1,022
850 0 0 0 850 808
650 100 0 0 750 938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.