AoeStats
← LARRI CAVERGA

Arabia

503319197Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 46m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Chinese · Colombia
1015
+15
🇨🇴 Magyars · Colombia
1015
+15
🇵🇪 Teutons · Peru
992
-15
🇺🇸 Franks · United States
977
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,425 9:19 23:06 39:47 ⚔ Scout Rush
51 2,375 9:57 24:08 37:05 ⚔ Archer Rush
35 1,638 11:39 20:49 ⛏ Fast Castle
27 1,279 10:52 22:09 39:29 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,220 12,367 11,980 2,350 45,917 47,719
13,190 11,698 10,050 1,510 36,448 41,405
12,780 9,175 4,705 1,400 28,060 27,933
8,695 7,589 2,615 2,130 21,029 21,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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