AoeStats
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503319190Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 27m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
819
+13
🇨🇦 Tatars · Canada
815
+13
🇺🇸 Aztecs · United States
794
-39
🇨🇴 Britons · Colombia
706
-11
Player eAPM Actions Feudal Castle Imperial Opening
16 432 9:16 21:18
14 368 11:45 21:25 ⚔ FC into Scouts
13 344 10:51 15:25 ⛏ Fast Castle
12 314 11:20 17:26 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,255 5,070 620 175 12,120 13,428
5,795 3,760 1,900 650 12,105 14,649
4,805 3,405 750 240 9,200 9,636
3,300 3,005 1,840 60 8,205 10,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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