AoeStats
← jordo8008

Arabia

503318904Analyzed
1v1 RM · 10d ago on Aug 31, 2026· 69m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
856
+16
🇨🇦 Armenians · Canada
851
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,656 8:47 24:20 44:04 ⚔ Scouts into Archers
19 1,325 10:25 28:19 48:50 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,780 19,015 11,785 2,480 62,060 72,182
14,320 18,223 13,905 2,920 49,368 57,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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