AoeStats
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QS Arena

503318768Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 58m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Armenians · Chile
1003
+16
🇵🇪 Franks · Peru
986
+16
🇲🇽 Bohemians · Mexico
958
+18
vs
🇳🇿 Sicilians · New Zealand
1051
-19
🇺🇸 Burgundians · United States
1028
-18
🇵🇪 Hindustanis · Peru
901
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,652 8:03 15:29 35:10 ⛏ Fast Castle
31 1,829 7:50 12:31 30:11 ⛏ Fast Castle
31 1,838 9:38 18:07 29:59 ⛏ Fast Castle
30 1,764 9:01 19:01 42:17 ⛏ Fast Castle
26 1,515 10:43 15:57 27:41 ⛏ Fast Castle
21 1,235 9:09 13:19 54:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,445 12,498 18,565 850 83,358 103,454
30,095 23,630 19,325 3,100 76,150 77,344
35,155 13,110 13,715 3,600 65,580 68,102
16,430 24,345 18,830 3,450 63,055 70,767
11,120 19,830 7,735 1,935 40,620 43,188
16,405 10,386 6,345 1,975 35,111 36,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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