AoeStats
← nordland11

Black Forest

503318668Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 55m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Celts · Bulgaria
874
+17
🇺🇸 Bulgarians · United States
835
+19
🇲🇽 Bulgarians · Mexico
925
-19
🇨🇱 Mongols · Chile
879
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,390 13:59 19:57 33:32 ⛏ Fast Castle
22 1,200 13:28 24:32 37:40 ⛏ Fast Castle
22 1,249 15:00 24:21 37:33 ⛏ Fish Boom FC
17 917 12:39 22:35 36:15

Resources

Player Food Wood Gold Stone Spent Collected
34,715 23,908 16,965 3,275 78,863 87,956
21,210 22,070 15,210 3,045 61,535 64,591
26,615 16,223 7,970 3,075 53,883 60,629
18,485 15,969 9,180 3,225 46,859 54,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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