AoeStats
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Black Forest

503318583Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 72m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
866
+10
🇦🇷 Franks · Argentina
714
+17
🇺🇸 Cumans · United States
725
-13
🇺🇸 Romans · United States
725
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 1,323 15:42 25:18 57:58 ⚔ M@A into Scouts
16 1,165 17:23 22:38 54:24 ⛏ Fast Castle
10 701 12:18 23:35 57:48 ⛏ Fast Castle
8 606 14:01 24:23 39:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,085 16,607 25,235 3,520 89,447 99,357
28,645 17,180 11,570 3,695 61,090 67,213
19,230 16,207 11,415 3,135 49,987 54,449
9,600 19,310 9,120 1,950 39,980 44,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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